Top 5 Trending PC Games

Monster Hunter Wilds
Monster Hunter Wilds is an upcoming action role-playing video game developed and published by Capcom. A successor to Monster Hunter: World(2018), the game is set to be released for Windows PC, PlayStation 5 and Xbox Series X and Series S on February 28, 2025.
Gameplay
See also: Monster Hunter § Gameplay, and Monster Hunter World § Gameplay
Similar to its predecessor, Wilds is an action role-playing video game played from a third-person perspective. In Wilds, players take the role of a custom Hunter character who travels to the "Forbidden Lands", an unpopulated landmass filled with monsters, in order to locate a missing expedition party.[1] As with previous games in the series, the player's Hunter tracks and fights monsters, either capturing or slaying them, from which they gain rewards in the form of monster parts and other resources. Along with other resources collected in the game world, the player can then craft new armour, weapons, consumables, and other gear which allow them to fight more difficult monsters.
The game world features several biomes, each of which is a large open world for players to freely explore. In Wilds, players can seamlessly move between the larger world and their hunter village where they can cook food, replenish their supplies, and craft new gear. Quests can also be started whenever players locate their targets in the wilds.[2] The game introduces a type of mount named Seikret which aids player exploration and directs them towards their current objective, and can also be ridden while in combat.[3][4] The Seikret allows the player character to carry two distinct weapons while hunting monsters, though armour can only be changed in the village.[5]
All 14 types of weapons from World return in Wilds, though new moves and actions were introduced.[6] The Slinger also returns in Wilds with new features added, allowing players to grab items from afar and trigger environmental hazards.[7] The game features a Focus mode enabling players to launch targeted attacks against specific body parts of a monster. Wounds on a monster can be further exploited to deal extra damage.[8] Monsters in the game will interact with each other, with predators hunting prey and certain monsters exhibiting herd behaviors to better protect themselves. Weather and time of day also affect the behaviours of monsters, some of which appearing only when the weather condition favours them.[9]
The game supports four-player cooperative multiplayer, though players who prefer to play solo can enlist the help of three support hunters controlled by artificial intelligence to aid them.[10] As with World, a player can launch an SOS flare to bring either these live or computer-controlled allies to aid in the middle of a hunt.[4] The game includes an option for players with arachnophobia by replacing models of spider-like creatures with amorphous blobs.[11]
(Source: Wikipedia)

Kingdom Come: Deliverance II
Kingdom Come: Deliverance II is an upcoming action role-playing gamedeveloped by Warhorse Studios and published by Deep Silver. The sequel to Kingdom Come: Deliverance (2018), the game is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S on February 4, 2025.
Gameplay
Kingdom Come: Deliverance II is an open-world action role-playing game in which the protagonist is controlled from a first-person perspective. Missions and objectives are able to be managed in different ways, with NPCs and communities reacting respectively.[1][2] In turn, the reactions to the Player character (PC) will influence his daily life and character development.[3]
Unlike the beginning of its predecessor, Kingdom Come: Deliverance II does not start with Henry completely inexperienced and untrained.[4] For the first time, the game features crossbows and early forms of firearms.[1] The former can also be fired while riding.[2]
The three skills Oratory, Charisma and Intimidation, that were applicable in dialogues with NPCs in Kingdom Come: Deliverance have been supplemented by Appearance, Coercion and Dominate in Kingdom Come: Deliverance II.[5]
Setting
Like its predecessor, Kingdom Come: Deliverance II takes place in the early 15th century[1] in the Kingdom of Bohemia, then part of the Lands of the Bohemian Crown and of the Holy Roman Empire, in what is now the Czech Republic. The game directly follows on from the end of the game's predecessor, and takes place in the "turmoil of a civil war", where Henry, the son of a blacksmith, will fight against Holy Roman Emperor Sigismund and his allies.[6] It will conclude Henry's story..[7]
The game world of Kingdom Come: Deliverance II is twice as large as that of its predecessor. Instead of the latter's single connected world, the former encompasses two larger, freely explorable areas. One area is the Bohemian Paradise, a cultural landscape with lots of nature, while the other is the city of Kutná Hora (called by its German name Kuttenberg in the game) and its surroundings.[1] In the late Middle Ages, Kutná Hora was the second largest city in Bohemia after Prague, and one of the richest economic centers in the country due to silver mining and coinage.[2]
Characters
The main character is Henry of Skalitz, the son of a blacksmith, turned knight in service of Sir Radzig Kobyla leading a resistance in favour of the imprisoned King of Bohemia and Holy Roman Emperor Wenceslaus IV, against the usurper King Sigismund. In addition to his role as an envoy to Radzig, Henry seeks personal revenge against Sigismund and his emissaries. Henry is joined by the pompous nobleman Sir Hans Capon in his journey. Sir Istvan Toth, the main antagonist of the first game makes a reappearance, as well as King Sigismund of Luxembourg. Several other characters from the first game make an appearance, including the unconventional Father Godwin as well as the brash Lord Sir Hanush of Leipa.
(Source: Wikipedia)

Civilization VII
Civilization VII, as a 4X turn-based strategy game, has the player oversee the growth of a human civilization from early settlements to an advanced culture. The player uses various units, representing military and civilian units, to explore the map, grow their civilization through additional cities, culture, and technology, gather resources from the geography around their settlements, and defeat threats from foreign civilizations also attempting to grow. The player can win the game through a range of possible victory conditions, ranging from peaceful solutions to full military domination of the world.
Civilization VII will allow the player to select leaders and civilizations independently, with civilizations favoring leaders with certain attributes.[1] The criteria for who constitutes a "leader" has also been updated, with philosophers, religious leaders, and scientists who were not heads of state being included. The historical era system will be simplified into the antiquity, exploration, and modern eras, in comparison to the further divisions implemented by the game's predecessors. During antiquity era, independent factions—deliberately labeled to prevent perceived negative connotations of the term "barbarian" used in previous games in the series—will emerge. Depending on the player's interactions with them, some of them will evolve to become a city state.[2] The player must change their civilization when transitioning from one era to another at the end of each era. Following the end of the antiquity and the exploration eras, players will be faced with a "crisis event" which will bring drawbacks in the subsequent eras.[3]
(Source: Wikipedia)

Mafia: The Old Country
Mafia: The Old Country is an upcoming action-adventure game developed by Hangar 13 and published by 2K. It is a prequel to the first game and the fourth main entry in the Mafia series.[1] The game is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S in mid 2025.[2]
Setting
The game is based in Sicily in the 1900s, in the fictional town of San Celeste, which was previously featured in Mafia II.[3] It is based around the origins of the Mafia.[1] The narrative follows original protagonist Enzo Favara who journeys from a childhood of indentured labor in Sicily's sulfur mines to joining the Torrisi crime family.[4]
Gameplay
Mafia: The Old Country is a third-person linear, narrative-driven game set in cinematic environments.[4] This brings the game more in alignment with Mafiaand Mafia II rather than the more open-world oriented Mafia III.[5]
Development
In August 2022, Hangar 13 general manager Roman Hladík confirmed in an interview marking the 20th anniversary of Mafia that Hangar 13 had "started work on an all-new Mafia project" but it would still be "a few years away".[6] With the fourth Mafia title, Hangar 13 sought to go "back to the roots of what fans love about the Mafia franchise," according to Hangar 13 president Nick Baynes.[7] This meant a return to "deep linear narrative" with a setting more aligned with the first Mafia game.[7] Mafia: The Old Country includes full audio dubbing in English, French, German, Spanish, Czech, and Russian, but not Italian, despite the game addressing the origins of organized crime in Sicily.[8] Italian localization can only been found as a subtitle option. In response to the controversy, Hangar 13 announced that the game would offer voice acting in the Sicilian language, saying that "Authenticity is at the heart of the Mafia franchise".[9][10]
Mafia: The Old Country was developed using Unreal Engine 5 with Alex Cox serving as the game's director. Cox said that moving to Unreal Engine 5 has "allowed for an even higher level of visual fidelity than previous Mafia titles".[11]
Release
Mafia: The Old Country was revealed via a teaser trailer at Gamescom: Opening Night Live 2024 on August 20, 2024. A full trailer debuted at the The Game Awards 2024, though it was leaked several hours earlier.[12] The game is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S in Summer 2025.[13]
(Source: Wikipedia)

Hyper Light Breaker
Hyper Light Breaker is a roguelike video game developed by Heart Machineand published by Arc Games. It serves as the prequel to Hyper Light Drifter(2016). The player controls a "Breaker" who ventures into the Overgrowth to defeat the Abyss King. The game released for early access on January 14, 2025.[4]
Gameplay
Breaker takes place from a third-person perspective, and the player can mix melee and ranged weapons together. Each "Breaker" can choose a class and abilities that affect gameplay. To traverse the world, Breakers can use hoverboards, gliders and climb walls. Like in other roguelikes, when the player dies, a new world is randomly generated. The game will include multiplayer, with up to three players able to join a world together. To win, the player needs to take down a series of regional bosses in order to fight the Abyss King. Between runs, the player can explore a hub city.[5]
Non-playable characters can be found throughout the world, and the player can converse with them. Like in Hyper Light Drifter, there is no spoken dialogue in the game, instead characters communicate information to the player through comic book panels.[6]
Development
Originally each biome was intended to be a separate level, but due to the amount of work required to expand each, all were consolidated into a single world.[7]Many of the game's systems are built upon those created for the studio's previous title Solar Ash.[8]
Gearbox Publishing San Francisco was originally listed as the publisher prior to its rebrand as Arc Games following Gearbox Software's sale to Take-Two Interactive.[9]
The game's early access release was originally scheduled for late 2023,[10] but following multiple delays,[11] the game finally released in early access on January 14, 2025.[4]
(Source: Wikipedia)
Top 5 Trending XBOX Games

Doom: The Dark Ages
While previous entries in the Doom series, such as Doom (2016) and Doom Eternal (2020), focused on fast-paced, acrobatic combat, Doom: The Dark Agesshifts towards a heavier, more deliberate combat experience, emphasizing strategic engagements.[1] The Doom Slayer is portrayed as an "iron tank," equipped with enhanced melee options and a slow-motion glory kill feature for improved control during combat.[2] The introduction of the Shield Saw allows for blocking, parrying, and attacking within a single input. Players can also wield new weapons like the Skull Crusher, a gun that fires bone fragments at enemies. Melee weapons such as a gauntlet, an iron mace, and a flail, will also be available.[3] The game also features large-scale battles, including the ability to ride a cybernetic dragon and pilot a 30-story Atlan mech to combat enemies during certain sections of the game.[4] The narrative places a greater emphasis on storytelling, with more cutscenes and character development, providing a deeper insight into the Doom Slayer's origins.[5]
Doom: The Dark Ages is a prequel to Doom (2016) that follows the rise of the series' protagonist, the Doom Slayer, as he becomes the last hope of a kingdom fighting against the forces of Hell in a techno-medieval setting.
(Source: Wikipedia)

Atomfall
Atomfall is an upcoming 2025 action survival game developed and published by Rebellion Developments. It is set in an alternate history 1960s where the Windscale nuclear disasters turned much of Northern England into a radioactive quarantine zone. The game is scheduled to release for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S on 27 March 2025.
Gameplay
Atomfall is an action game played from a first-person perspective. Set in an alternate history in which the 1957 Windscale fire rendered much of the Lake District, Cumbria in radioactive fallout. Players can collect various resources and scraps to craft weapons, or use firearms to defeat enemies, though ammunitions are scarce in the game. While Atomfall is billed as a survival game, players only need to manage the player character's health and heart rate. Combat, sprinting and kicking enemies will increase the protagonist's heart rate, resulting in darkened vision and muffled hearing.[1] Stealth tactics can also be used, and the game can be completed without killing any enemy.[2] Killing all characters in the game is also an option.[3]
The British countryside of the Lake District is a series of interconnected areas which can be freely explored by the player.[3] Players must interact with other non-playable characters and select dialogue options as responses. Players will eventually acquire leads which will lead to new objectives and opportunities. Players can pursue these objectives in any order after they are unlocked.[2]
Premise
The protagonist, an unidentified amnesic, must explore a quarantine zone established in the Lake District, Northern England five years after the Windscale nuclear disaster to uncover what had happened in the area.[4] Players will have to fight against mutated creatures, cult members, rogue military agents, and robots created by the British Atomic Research Division.
(Source: Wikipedia)

Sniper Elite: Resistance
Sniper Elite: Resistance is a 2025 third-person tactical shooter gamedeveloped and published by Rebellion Developments. As a continuation of the Sniper Elite series, the game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 30 January 2025. Upon release, it received mixed reviews from critics.
Gameplay
As with its predecessors, Sniper Elite: Resistance is a third-person shooter. Each level in the game is a large, open area free for players to explore, and there are often multiple ways for players to approach their objectives. Players can use stealth tactics to bypass enemies, explore the map to find alternate routes, or use lethal firearms to kill enemies.[1] Weapons in the game can be extensively customized. Similar to immersive sims, players can overhear conservations from non-playable characters or explore locations thoroughly to discover novel ways to assassinate their targets. The game also features optional quests that players can complete.[2] When the player kills an enemy using a sniper rifle from a long distance, the X-Ray kill cam system will activate, in which the game's camera follows the bullet from the sniper rifle to the target, and shows body parts, bones or internal body organs being broken or ruptured by the bullet.[3]
The campaign of the game can be played solo or online with another player cooperatively. The game also introduced "Propaganda Mode", which tasks players to complete time-based combat challenges as an unnamed resistance fighter. These missions are unlocked through collecting propaganda posters in the main game. Invasion, the asymmetrical multiplayer mode introduced in Sniper Elite 5, also returns in Resistance. The game also supports a 16-player competitive multiplayer mode.[4]
(Source: Wikipedia)

Assassin's Creed Shadows
ssassin's Creed Shadows is an upcoming action role-playing gamedeveloped by Ubisoft Quebec and published by Ubisoft. The game is the fourteenth major installment in the Assassin's Creed series and the successor to 2023's Assassin's Creed Mirage.
Set in 16th-century Japan towards the end of the Sengoku period, the game will focus on the millennia-old struggle between the Assassin Brotherhood, who fight for peace and liberty, and the Templar Order, who desire peace through control, from the perspective of two protagonists: Fujibayashi Naoe, a female shinobi, and Yasuke, an African[b] samurai inspired by the historical figure of the same name. The two characters control differently and provide a unique gameplay style, allowing quests to be approached in multiple ways.
Shadows is scheduled to release for PlayStation 5, Windows, Xbox Series X/S, macOS, and iPadOS on March 20, 2025.
Gameplay
Main article: Gameplay of the Assassin's Creed series
Assassin's Creed Shadows is an action-adventure stealth game similar to its predecessors. It is developed on an upgraded version of Anvil, utilizing dynamic lighting and environmental interactions with new enhancements such as breakable props, in addition to allowing players to manipulate shadows and use a grappling hook for parkour.[5] The game's open world, whose size is comparable to that from Assassin's Creed Origins,[6] progresses through seasons, each affecting gameplay, including frozen water and icicles in winter, long grass and blooming plants in spring. Missions are non-linear, encouraging players to track and eliminate targets freely; in a change from previous games, vantage points will exist in the world but only to help the player scan the environment for points of interest, rather than populating the player's map with objectives markers.[7]Alternatively, one can recruit and train a spy network to gather intelligence, alongside bribing officials to ascertain the whereabouts of targets.[8][9]
(Source: Wikipedia)

Crimson Desert
Crimson Desert is an upcoming action-adventure game developed and published by Pearl Abyss.[2][3] The game is scheduled to release for PlayStation 5, Windows, macOS, and Xbox Series X/S in late 2025.[4]
Overview
Crimson Desert is set in a medieval fantasy world, on a continent called Pywel. Kliff, the main character, is a mercenary who finds himself beleaguered by the burdens of leadership and painful memories of his past.[5]
Development and marketing
The game was originally planned as a prequel to Black Desert Online but the development of the game eventually transformed into something else and the game changed to a single player game set in the same universe.[6] In December 2020, after the release of the trailer at the Game Awards, Pearl Abyss released commentary videos to explain the development of the game and their vision for it.[7] The game uses an upgraded version of Black Desert Online proprietary game engine called BlackSpace Engine.[8][9]
References
- 펄어비스 검은사막 ‘스칼라‘ 테마 음악 ‘GRAVITY’ 음원 공개 | Pearl Abyss [Pearl Abyss Black Desert ‘Scalar’ theme music ‘GRAVITY’ sound source released]. pearlabyss (in Korean). 19 January 2024. Retrieved 2 January2024.
- Sheehan, Gavin (22 December 2020). "Pearl Abyss Reveals New Crimson Desert Videos With Commentary". Bleeding Cool. Archived from the original on 4 December 2021. Retrieved 28 August 2024.
- Randall, Harvey (21 August 2024). "Crimson Desert, the first single-player game from the Black Desert devs, is shaping up to be an absolute riot to play so far". PC Gamer. Archived from the original on 7 September 2024. Retrieved 27 September 2024.
- Romano, Sal (12 December 2024). "Crimson Desert launches in late 2025 for PS5, Xbox Series, and PC". Gematsu. Retrieved 13 December 2024.
- McCaffrey, Ryan (11 December 2019). "New Crimson Desert Screenshots and Details Revealed". IGN. Archived from the original on 6 February 2021. Retrieved 28 August 2024.
(Source: Wikipedia)
Top 5 Trending PlayStation Games

Ghost of Yōtei
Ghost of Yōtei is an upcoming action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. It is a standalone sequel to the 2020 game Ghost of Tsushima. It is set to release for PlayStation 5 in 2025.[1]
Synopsis
Ghost of Yōtei centers around the theme of "underdog vengeance". The story is set in Hokkaido, Japan, in 1603, 329 years after the events of Ghost of Tsushima. Players will take control of Atsu (Erika Ishii), a female warrior who adopts the persona of "The Ghost" at the dawn of the Edo period.[2][3]Developers have claimed that players will have more control over Atsu's narrative and choices compared to Ghost of Tsushima.[2][4]
Development
Ghost of Yōtei's setting was inspired by Sucker Punch Productions's multiple visits to northern Japan. Creative director Jason Connell was struck by the beauty of Mount Yōtei. The development team recorded nature sounds at Shiretoko National Park. Creative director Nate Fox wanted a sequel to Ghost of Tsushima (2020) to maintain its core elements: "transporting the player to the romance and beauty of feudal Japan".[2]
The game was revealed during PlayStation's State of Play presentation on September 24, 2024,[1] and it was nominated for Most Anticipated Game at the Game Awards in November 2024.[5]
References
- ^ a b Gach, Ethan (September 24, 2024). "Here's Our First Look At Ghost Of Tsushima 2, Out Next Year". Kotaku. Archived from the original on September 24, 2024. Retrieved September 24, 2024.
- ^ a b c Small, Zachary (September 24, 2024). "Sequel to Ghost of Tsushima Expands a Fresh Sony Franchise". The New York Times.
- Mambrucchi, Steeve (September 25, 2024). "Sucker Punch dévoile Ghost of Yôtei, le successeur de Ghost of Tsushima" [Sucker Punch unveils Ghost of Yôtei, the successor to Ghost of Tsushima]. Gamekult (in French).
- Stedman, Alex (September 24, 2024). "Ghost of Tsushima Sequel, Ghost of Yotei, Announced With New Protagonist and Story Set 300 Years After Original - State of Play". IGN. Retrieved September 24, 2024.
- Maas, Jennifer (November 18, 2024). "Game Awards Nominations 2024: Astro Bot, Final Fantasy VII Rebirth Lead With 7 Nods Each". Variety. Penske Media Corporation. Archived from the original on November 18, 2024. Retrieved November 19, 2024.
(Source: Wikipedia)

Elden Ring Nightreign
Elden Ring Nightreign[a] is an upcoming action role-playing game by FromSoftware and published by Bandai Namco Entertainment. A cooperative spinoff of Elden Ring, it was revealed at The Game Awards 2024 and is scheduled to be released in 2025 for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Gameplay
Elden Ring Nightreign is a cooperative action role-playing game set in a procedurally generated version of Limgrave, the first open-world area of Elden Ring. While the game has a singleplayer mode, it is intended to be played by teams of three players who collaborate over three in-game days to prepare for the final boss.[1] Similar to battle royale games, Nightreign features a shrinking gameplay area which resets after players defeat the minor boss at the end of each in-game day.[2]
Development
Elden Ring Nightreign is in development by FromSoftware for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.[1] Bandai Namco Entertainment registered the trademark for "Nightreign" on 24 October 2024,[3]and the game was formally revealed at the Game Awards on 12 December 2024. It is scheduled to be released in 2025.[1] The first network test will take place in February 2025 on the PlayStation 5 and Xbox Series X/S, with players able to register from 10 January to 20 January.[4]
Nightreign is being directed by Junya Ishizaki, who worked as a designer on Dark Souls, Bloodborne, Dark Souls III, and Elden Ring. Unlike with Elden Ring, author George R. R. Martin is not involved with the narrative of Nightreign.[5]
References
- ^ a b c Yin-Poole, Wesley (13 December 2024). "Elden Ring Nightreign is a Standalone Co-op Spin-off – The Game Awards 2024". IGN. Archived from the original on 13 December 2024. Retrieved 13 December 2024.
- Ogilvie, Tristan (13 December 2024). "Elden Ring Nightreign – We Played It!". IGN. Archived from the original on 13 December 2024. Retrieved 13 December 2024.
- Romano, Sal (4 November 2024). "Bandai Namco trademarks 'Nightreign' in Japan". Gematsu. Archived from the original on 15 December 2024. Retrieved 14 December 2024.
- Gach, Ethan (13 December 2024). "Elden Ring's Multiplayer Spin-Off Has A Playtest Coming Up And You Can Register For It Soon". Kotaku. Archivedfrom the original on 15 December 2024. Retrieved 14 December 2024.
- Yin-Poole, Wesley (12 December 2024). "Elden Ring Nightreign: FromSoftware Game Director Explains Why the Spin-Off Exists, Reveals Whether George R. R. Martin Was Involved, and Why Fans Shouldn't Call It a Live Service". IGN. Archived from the original on 13 December 2024. Retrieved 14 December 2024.
(Source: Wikipedia)

Dynasty Warriors: Origins
Dynasty Warriors: Origins[b] is a 2025 hack and slash video game developed by Omega Force and published by Koei Tecmo. The tenth installment in the Dynasty Warriors series, it was released for PlayStation 5, Windows and Xbox Series X/S on January 17, 2025.[1][2] Upon release, it received generally positive reviews from critics.
Plot
Like other entries in the Dynasty Warriors series, Dynasty Warriors: Origins is based on the Chinese novel Romance of the Three Kingdoms.[3] According to Producer Tomohiko Sho, however, Origins differs from previous titles in that it only covers the first half of the novel while being more thorough in telling the story, which in turn is responsible for the new naming scheme.[3]
Gameplay
Gameplay consists of both hack-and slash and strategic elements; the player controls a main character but can also issue commands to troops on the battlefield.[4][5] Aside from the main character, players can select another general as a teammate.[5] Multiple weapons and other character customizations are available.[5]
Development
Dynasty Warriors: Origins is the first addition to the series in 7 years that is not a mobile game.[6][7] It was developed to take advantage of PlayStation 5 hardware.[4] Development of a numbered sequel in the franchise, which would have been called Dynasty Warriors 10, was halted following the release of the PlayStation 5 in 2020 in order to redirect resources to Origins.[8] Sho considered this move to be necessary in order to reinvent the series; Dynasty Warriors 10 would have been similar to previous games, which he believed fans were "starting to get a bit bored of".[8] Omega Force set a goal of displaying 10,000 soldiers on the screen.[9] According to an interview with Push Square, Sho reportedly practiced martial arts as part of development for the game.[4]
Reception
Dynasty Warriors: Origins received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[10][11][12] OpenCriticdetermined that 79% of critics recommended the game.[13]
CGMagazine praised the game as the best entry in the Musou franchise in years, reclaiming lost goodwill and offering a much-needed overhaul for the series.[25]The game was also commended by IGN for its deep combat mechanics, engaging storyline, improved visuals, and replay value, successfully balancing story and combat to offer a fresh take on familiar characters and stories.[26]
Critics such as GamingTrend pointed out repetitive gameplay and lack of cooperative play as areas where the game falls short,[27] while VideoGamerdescribed it as a middle-of-the-road experience that lacks depth and feels stuck in the past.[28]
(Source: Wikipedia)

Like a Dragon: Pirate Yakuza in Hawaii
Like a Dragon: Pirate Yakuza in Hawaii[a] is an upcoming action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega. It is a spin-offof the Like a Dragon series. Taking place after the events of Like a Dragon: Infinite Wealth (2024), Pirate Yakuza in Hawaii focuses on series mainstay Goro Majima, who, after being stranded on an island and losing his memories, now leads his own pirate crew to discover a hidden treasure.[2]
Pirate Yakuza in Hawaii is set to release for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 21, 2025.[3]
Gameplay
In Pirate Yakuza in Hawaii, players control Goro Majima as they explore four different locales: Rich Island, a remote island in close proximity to Hawaii; Madlantis, a secret island frequented by criminals and pirates; Nele Island, the base of the Palekana religious group; and Honolulu, the main setting of Infinite Wealth.[2]
Similar to older Like a Dragon titles, Pirate Yakuza in Hawaii utilizes a beat 'em upcombat system. Majima has access to two fighting styles: Mad Dog, which is Majima's signature speed-focused style; and Sea Dog, which allows Majima to wield dual cutlasses and pistols, as well as other pirate tools. A new addition to the combat system is the ability to jump and perform mid-air combos.[2]
Outside of regular combat, players can also assemble a pirate crew and upgrade their own ship, the Goromaru, which they can use to explore the open sea and engage in combat with other pirate ships. Ship combat takes place in real-time, and players can also board enemy ships to battle their crew and defeat their captain.[2]
Pirate Yakuza in Hawaii features the return of several minigames from previous Like a Dragon titles, such as Karaoke, Crazy Delivery, and Dragon Kart. In addition, a new side activity, Masaru's Love Journey, focuses on Majima recruiting "Minato girls" to hang out with one of the game's characters, Masaru Fujita.[4][5]
As with other Like a Dragon titles, Pirate Yakuza in Hawaii features retro 8-bit games from past Sega systems such as the Master System and SG-1000, featuring Poseidon Wars 3D, Space Harrier 3D plus Star Jacker. The Arcade game The Ocean Hunter is also available to play.[5]
Premise
Like a Dragon: Pirate Yakuza in Hawaii takes place six months after the events of Like a Dragon: Infinite Wealth (2024), and features ex-Tojo Clan yakuza Goro Majima (Hidenari Ugaki/Matthew Mercer) as the sole playable character. Through unknown circumstances, Majima has been stranded on Rich Island, with no memories of his past life. Having been saved by a boy named Noah Rich (First Summer Uika/Maya Aoki Tuttle), Majima finds himself embroiled in a new conflict, involving both local Hawaiian pirates and ex-yakuza members from Japan. He becomes the captain of a new pirate crew, and sets out in search of a hidden treasure, as well as to recover his memories.[2]
(Source: Wikipedia)

Fatal Fury: City of the Wolves
Fatal Fury: City of the Wolves[a] is an upcoming fighting game developed and published by SNK. It is the first new entry in the Fatal Fury series in 26 years, following the release of Garou: Mark of the Wolves (1999), and serves as a continuation of that game's story. The game is scheduled to release for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on April 24, 2025.[3]
Gameplay
Gameplay in City of the Wolves is similar to that of its predecessor, with combat taking place on a two-dimensional movement plane. Several mechanics from Mark of the Wolves are retained in City of the Wolves, including the T.O.P. system, renamed the "Selective Potential Gear" (S.P.G.) system; and the "Just Defense" mechanic, which features an expanded "Hyper Defense" variation designed to protect against attacks that hit multiple times. In addition to basic normal moves and special moves, players can also gain access to "Gear" super attacks by filling two meters at the bottom of their screen. Spending one meter will perform an Ignition Gear attack, while both meters can be spent to perform a more powerful Redline Gear attack. The most powerful super move, the Hidden Gear, requires both bars to be spent while the S.P.G. is active.[4]
A new mechanic introduced in the game is the "Rev System". Players can perform multiple types of Rev abilities, including "Rev Arts", enhanced versions of a character's special moves; "Rev Blow", an attack that can help put distance between the two characters; "Rev Accel", which assists in chaining attacks together to create combos; and "Rev Guard", a defensive block which pushes opponents away as their attack connects. Using these techniques will gradually cause the character's Rev Gauge to fill; when full, the character will enter an Overheat state and be unable to use any Rev abilities until it fully depletes. The affected player will be able to drain their gauge more quickly by actively approaching and attacking their opponent.[4] The game offers two control schemes for players to choose from: "Arcade Style", which features traditional controls akin to previous entries in the series, and "Smart Style", a simplified control scheme that allows players to perform attacks and combos using only basic directional inputs and single button presses, though certain abilities are inaccessble in Smart Style.[4]
In addition to the standard arcade mode, the game features a single player mode called "Episodes of South Town". This mode features RPG mechanics and has players selecting challenge missions scattered around a South Town map to earn experience points and additional skills for their chosen character.[1] Progressing in this mode will unlock new outfits, colors, and patterns with which to customize the characters in the "Color Edit" mode; music from other Fatal Fury and Art of Fighting games can also be played during battles or using an in-game jukebox.[1]The game supports online multiplayer, including rollback netcode and cross-platform play.[1]
(Source: Wikipedia)